CI / Test (pull_request) Successful in 22s
- add fire pattern (base interface for all weapons) - add shotgun and cannon pattern - add basic projectile - add input map for shoot
7 lines
115 B
GDScript
7 lines
115 B
GDScript
class_name FirePattern
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extends Resource
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func fire(_pos: Vector2, _dir: Vector2, _spawn: Callable) -> void:
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pass
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