✨ feature: weapons and shoot system #3

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opened 2026-05-15 19:52:31 +03:00 by nerpa · 1 comment
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📌 Description

create interface for weapon behavior, e.g.

extends Node
class_name FirePattern

func fire(pos: Vector2, dir: Vector2, spawn: Callable) -> void:
	pass

create few weapons, add shoot logic for spaceship (player)

# 📌 Description create interface for weapon behavior, e.g. ```gd extends Node class_name FirePattern func fire(pos: Vector2, dir: Vector2, spawn: Callable) -> void: pass ``` create few weapons, add shoot logic for spaceship (player)
nerpa added the feature label 2026-05-15 19:52:38 +03:00
nerpa self-assigned this 2026-05-15 19:52:40 +03:00
nerpa added a new dependency 2026-05-15 20:56:32 +03:00
nerpa removed a dependency 2026-05-15 20:57:12 +03:00
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solved in #4

solved in #4
nerpa closed this issue 2026-05-15 20:57:50 +03:00
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Reference: nerpa/arco#3